Creating digital art via touch

Touch screens aren't the only way of doing this. Shillito is leading a team that has developed software that allows artists to receive physical feedback when designing virtual 3D objects.The team's approach uses a haptic device called Falcon, which vibrates and moves to allow users to "feel" virtual objects. Originally developed for 3D gaming, Falcon is a cross between a joystick and a mouse. As the user moves the controller in three dimensions, its movements are mirrored by a cursor on the computer screen.

Free program certificate -- Teaching and Learning in MultiUser Virtual Enviroments

------The European funded MUVEnation project has just launched ‘Teaching and learning with MUVEs’. This is a one year postgraduate programme, delivered online, for future and in-service teachers who want to use innovative methods and tools to address learners motivation and participation issues in compulsory education. What impact can 3D virtual worlds, such as Second Life, really have on our learning and teaching settings?The course is free, but there are only 80 places.

new art, new writings, new music -- it's moonshine!

Lots of new writings, new art, new music. I'm finishing up my art interviews with artists (the creativity series) and a short (!) book review.Oh, and of course, the cover graphic is mine. ;-)-------------------------These are the dog days of summer, is it any wonder that everything seems to droop a little?

Library news roundup: nexgen catalogs, institutional repositories, and more

Well, since I have so many little library related tidbits floating around in my reader, I'm just going to do a roundup:

opensource alternatives to common commercial products

Although the introduction of this article is overly simplified in terms of the changes in library technology (I couldn't help but laugh a little in a couple of places) , once you're past that, the rest is a good little overview of some of the more popular opensource products.
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